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Hotline Miami is an action game loaded with brutal action, heavy shooting and rolling heads. Set in a 1989 alternative Miami, you'll take on the role of a mysterious antihero in a murderous rage against the shadowy underworld guided by your answering machine's voices. Trusted Mac download Hotline Miami 1.1. Virus-free and 100% clean download. Get Hotline Miami alternative downloads. Hotline Miami PC. Android Linux Macintosh PlayStation 3 PlayStation 4 Stadia PlayStation Vita. Log In to add custom notes to this or any other game. Notify me about new.
Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: A gang member crawling away with his lower torso missing and bleeding out. |
Hotline Miami 2: Wrong Number |
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Developer: Dennaton Games Publisher: Devolver Digital Platforms: Windows, Mac OS X, Linux Released internationally: March 10, 2015 This game has unused graphics. This game has a prerelease articleThis game has unused music. This game has unused text. |
To do: There seems to be a debug menu. No idea how to activate it. Some info here. |
A sequel that improves on the first game in almost every way? That's not something you see every day.
- 1Unused Graphics
- 1.17Unused Martin Brown/The Butcher Sprites
- 2Unused Objects
- 4Unused Rooms
- 5Unused Music
Unused Graphics
Shelter
An unused VHS cover for a chapter titled 'Shelter'. In a Reddit AmA, Dennis Wedin confirmed that it was an early name for The Abyss.
Unknown Mask
A mask that isn't seen in-game, titled sprite2772. The mask resembles Hoxton from Payday 2, which had Hotline Miami themed DLC. According to Dennis Wedin, he made it while visiting Overkill Software's offices for the Hotline Miami DLC collaboration.
Bloodied Jake Face
A single face sprite of Jake with a bleeding nose and blood around the mouth. This might have originally been used in the cutscene if the player died on the third floor, as Jake gets interrogated and then killed by the Russian mobster. Using a level editor this face is selectable to use, but it's bugged as it goes to the bottom of the screen.
Evan
A set of sprites for Evan using guns while still wearing his jacket. For Evan to use guns like every other character, you must first perform two lethal takedowns, at which point Evan takes off his jacket and is free to use any weapon.
Weapons
While some of the weapon sprites are reused from the first game, these weapons are left unused here.
Unused Gang Sprites
An unused sprite of a gang member carrying another gang member as a human shield. Either as a Special enemy type, like dodgers, Fat enemies, and Dogs, or possibly a scrapped combat ability where they use each other as a human shield.Another is a more gruesome one. The torso of a still-living gang member. There's also a gang member searching the refrigerator that would be originally used in Homicide due to its folder locations being called Cop and Mall. They also would have left the fridge once they spotted the player.
- A gang member walking with the human shield of his fellow member.
- The gang member wakes up, coughs, and then attempts to crawl away while bleeding out.
- The gang member searching inside the Fridge.
- The Fridge being left alone probably due to the gang member spotting the player.
Colombian dodger getting stunned
![Portal hotline miami mac os 11 Portal hotline miami mac os 11](https://macosxgame.com/wp-content/uploads/2020/12/Helltaker.jpg)
An unused animation of the Colombian dodger being stunned, this was going to originally play if you punch them, but in the final game, nothing happens.
Prisoner dodger getting stunned
Similar to Colombian dodger, Prisoner dodger has unused stunning animation as well. The dodger gets knocked down when you punch him instead of stunning.
Unused manager with a shotgun
This might be the originally planned death of Jake if The player managed to complete the Third floor of withdraw without dying. which the manager might have killed jake with a shotgun while in the final game he uses a pistol.
Inspector
The inspector used to be the witness being questioned in the intro to First Trial, as seen in some leaked footage of a prototype, but was replaced by the police chief in the final version. His talking sprite can still be used in the level editor.
Unused Jacket sprites
Jacket has sprites for 9mm (Pistol), Baton, and Taser. The weapons cannot be placed for him in the Level Editor, but can be hacked in via Notepad++. These weapons are fully functional except for the 9mm: the 9mm doesn't show its ammo count, and when fired, it turns into a Silenced pistol with 14 ammo.
Red-Haired Richter
Richter's unused sprites show that he was going to have red hair. It was meant to be planned that he was going to start with hair instead of his signature rat mask for the first level. According to the notebook in the gamer's edition's contents in hotline Miami.
Richter's Shotgun Flip
Richter's shotgun flip animation, which is similiar to Pardo's. In-game, nothing happens when you flip the shotgun quickly as Richter.
NPC1 Face
There's not much known about this sprite, which is unused in both the main game and the Level Editor. This may be connected to a glitch where the player's character is not found or dead: its face sprite is meant to load in the cutscene dialogue, yet it is replaced with uses this face sprite due to the player's sprite failing to load.
Skull Sprites
This sprite (and its inverted version) are found in the Editor Interface sprites folder, suggesting they might have been used for Level Editor.
Unused Fat Soldier Death Sprites
Fat Soldier usually has his weapon (MP5 or Knife) on his death sprite; he is never unarmed, so these unarmed death sprites go unused.
Unused Martin Brown/The Butcher Sprites
Since Martin Brown is one of the first characters made in HLM2, many of his sprites were scrapped.
- Martin Brown doing a headbutt kill. The only character known to do headbutt kill is Prison Boss.
- A Mafia mobster leaning on the wall getting executed by Martin Brown. Martin Brown cannot fight with Mafia faction.
Unused Midnight Animal Victims/Tutorial Enemies Sprites
None of Midnight Animal victims can lean on the wall, so many of their sprites go unused.
'Victim3' cannot get up once knocked down, so some of his sprites go unused as well.
Early Graphics
Early version of the VCR icons.
Final |
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Early version of the Son's getaway van.
Final |
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Early VHS cover for 'The Abyss'.
Final |
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Early WIP version of the 'Homicide' VHS cover.
A debug font is also present in the game's assets.
Unused Objects
Hotline Miami 2 was developed in GameMaker Studio and ported over Abstraction Games' engine, GameMaker Studio objects can render effects and all sorts of things, all of them have their own ID, all items in Level Editor make use of Sprite IDs and Object IDs, they can be swapped to other IDs to access items/objects not available by default, and accessing unused content as well. For more, see this guide.
2013 Demo Game Over screen
Item ID: -1, 291
Background ID: 292
A leftover from the Rezzed/E3 2013 demo. It switches any music playing to 'M|O|O|N - Dust'. Pressing R will take you to title screen.
Early Act transition
Item IDs:
-1, 14 - Act transition
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-1, 16 - Birds
Early Act transition. 'BAD BLOOD' was the name for first act, it's called 'EXPOSITION' in the final game. Birds fly to the right and nothing happens afterwards.
Level Select screen
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Intros and Levels differences, if any. |
Item ID: -1, 750 (WARNING: CAN CORRUPT SAVE DATA, TRY AT YOUR OWN RISK, CORRUPTION CAN BE AVOIDED BY NOT BEATING YOUR HIGH SCORE WHILE PLAYING LEVELS, TRY REPLAYING ALL LISTED LEVELS AS WELL.)
Possibly the level select screen from E3 2013 Demo. 'TRIAL & ERROR' and 'GREEN INFERNO' are the early titles for 'FIRST TRIAL' and 'AMBUSH'. Features early act titles - 'INTRODUCTIONS', 'BLOOD & SWEAT', 'BEGIN & END'. Tenth level 'INTO THE PIT' cannot be accessed from this level select screen.
Unused Text
To do: Someone who has yet to unlock this should probably screenshot it. |
Leftover text for one of the achievements from the first game is still present here. Oddly, when you unlock the achievement 'A BOX FULL OF SHARP OBJECTS' for using every weapon, the in-game message erroneously calls the achievement 'THE SOUND OF ANIMALS FIGHTING'.
Some dialogue for the girl at the end of 'Final Cut'. While she does call out for Martin, these lines are left unused.
Unused Rooms
This page or section has one or more broken YouTube links. Please find an archived version of the video(s) or a suitable replacement. |
rmCasinoFloor1Test
Appears to be a copy of the first floor of First Trial with no enemies, besides a Colombian dodger and a gang dodger. It was most likely used to test these enemies with the Evan, as the gang dodger can be placed in Evan's levels using the level editor. Interestingly, Evan can't fight Colombians, not even in the level editor, so this is the only place where you can interact with a Colombian dodger as Evan. The game crashes once you talk to the bouncer in front of the club. This might be because of incorrect message pointers.
rmFansLevel1Floor1Test
A test level for the biker, who was added to the level editor in an update. It's a copy of the first floor of 'Down Under,' but with the gang replaced by the Mafia. Going up the stairs takes you to rmDiner, which is the intro to 'Homicide.' You spawn in the top right corner of the map, outside of the diner. You can find Pardo in the bathroom. Interestingly enough, usually the transition object simply takes you into the next room in the list of rooms present in the game's code, but here it is not the case, meaning it was hardcoded in.
rmRestart
A leftover from the Rezzed/E3 2013 demo. 'M|O|O|N - Dust' is playing in the room, while the demo played the music in the title screen, meaning that it was updated sometime after the demo. Pressing R to Restart will take you to the title screen.
Unused Music
Pursuit.ogg
To do: Is the earlier version really different? The old file is a tad larger, but the sound data seems to be identical. |
Earlier version of Bloodline, the differences being the intro and a little more of bass boost, it's more noticeable at 0:32.
Final |
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ABOUT THIS GAME
Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game. Follow the paths of several distinct factions – each with their own questionable methods and uncertain motivations – as unforeseen consequences intersect and reality once again slips back into a brilliant haze of neon and bloodshed.Blistering combat against punishing opposition will require intense focus as new variables, weapons, and methods of execution are introduced throughout the struggle. Let the striking colors of an unmistakable visual style wash over as you meticulously cut down those that would stand between you and the ultimate meaning behind the massacre. This is the finale, this is the unquestionable end.
Relentless Hostilities: Adjust combat techniques as the narrative shifts between factions and brings unique variations to a familiar approach along with new weapons, movements, and melee attacks.
Enthralling Soundtrack: Over forty pounding tracks from dozens of artists punctuate the savage conflict and bring the larger scale of your actions into focus. New artists join returning favorites like M|O|O|N, Perturbator, Jasper Byrne, Scattle, and El Huervo for an incredible audio massacre.
Custom Level Editor: Design custom levels using characters, enemies, weapons and music tracks from the game and share your creations with others online via Steam Workshop. [COMING SOON]
Hotline Miami 2: Wrong Number Digital Special Edition
The Hotline Miami 2: Wrong Number Digital Special Edition includes the Hotline Miami 2 Wrong Number Remix EP featuring six remixed tracks from M|O|O|N, Scattle, and Carpenter Brut.
***Please note that the Hotline Miami 2: Wrong Number Digital Special Edition does not include the full soundtrack. The full soundtrack is a separate purchase and includes all 49 tracks with the proceeds going to the artists themselves.***
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The Hotline Miami 2: Wrong Number Digital Special Edition also includes free access to the Payday 2 “Jacket Character Pack” that includes the character items and weapons below.
All owners of Hotline Miami 2: Wrong Number on Steam – standard or Special Edition – will receive an exclusive mask pack in Payday 2.
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MINIMUM:- OS: Microsoft® Windows® Vista / 7 / 8
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- DirectX: Version 9.0c
- Storage: 600 MB available space
- Additional Notes: PS4 or Xbox 360 Controller or Direct Input compatible controller
- OS: Microsoft® Windows® Vista / 7 / 8
- Processor: 2.8 GHz Intel Core 2 Duo or better
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 compatible GPU with at least 512MB of VRAM
- DirectX: Version 9.0c
- Storage: 600 MB available space
- Additional Notes: PS4 or Xbox 360 Controller or Direct Input compatible controller
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